The Middle Isles
Other Peoples Of Kaordas
Nearly all sentient creatures of Kaordas are counted as human-kind, of the remaining tenth, perhaps fully half are dryads and elemental spirits, and other lesser immortals. Still, there are some other races, of middling import, which I shall still endeavor to describe to Your Majesty, despite their challenging obscurity.
The Dwarves were brought to serve the Titans, but it is said they would not abandon their god, Durith. A hardy, stout people, the Dwarves did not bear many successful births in this new world, and so their numbers dwindled unto the present day. They are sometimes mistaken for Gnomes, but in truth are taller, more barrel-chested, and are not the children of any nature spirit. Their years number no more than two centuries and a score of years.
The Dwarven City of Anren was their last great nation, but now lies beneath the waves and the Eye of Thunder, which will rage until the ending of all things, as a warning to all who would profane the other Gods. Durith himself weeps in his underground stone chamber when sees what has befallen his people. When the poor, debased settlements of Mospol and Davusk are gone, the Dwarves will have passed from this world into whatever waits their strange kind in the thereafter.
The Sea-Elves that were brought to this world were not one people, but several conflicting nations. Eventually, the Sea-Elves conquered their wilder brothers, and founded the port of Endenthen. They are a lithe, tall people, fair of skin and hair, who are master mariners and shipwrights. They are as long-lived as the demi-gods of old, with the most ancient among them reaching nearly 400 years of age. The worship their ancestors, in a like manner to that of the nomadic plainsmen of the east. Even in their trading in far-off ports, they are secretive, and belike to have little to do with humankind.
The historian Balanchus of Gurod spoke of Elves living in the jungles of the world’s edge, and said they rode strange flightless birds, and warred with a race of men with no heads.
A Brief Entry On Giants
Giants are the bastard children of Titans and fallen, mortal women; as such, they are not even a lesser civilized race, and deserve no further mention here.
Gnomes are malevolent spirits of the wood and earth, and oft resemble the form of the natural element they prefer. They are tricksters, alternately malevolent and mischievous, mercurial and inclined to great rages when deceived. Their dwellings are most often found by the banks of rivers, in stands of ancient trees, or in shallow tunnels dug in the earth. They are small, weathered folk with a penchant for red caps, full beards, and cow’s milk.
The debate still continues in the hallways of Rynn as to whether or not Goblins are a civilized people. Certainly in the natural state, clothed in rags, preying in swarms on whatever is too weak to stand against them, respecting only brute force, creating no histories or plays, Goblins would appear to be beyond redemption. It was the opinion of Hegros, Philsopher-Prince of Decenios, however, that they could be brought to at least a semblance of civilization. Whether or not this is mere aping remains to be seen. These small creatures, with skins of mottled green and unkempt features, live scarce more than 20 years in the wild.
The race of Man needs little introduction, as it is the prevailing and dominant race of free peoples in all the world. Of course, mankind is somewhat fragmented, with the fair-haired Norvu stock breeding with the darker-skinned Kalashuu and, on rare occasion, perhaps even the less-debased among the flame-haired and pale Vaorns. The Baodi of the amber skin ride far in the east, and the Siorci mix with Aerrissans in the West to the point their hair and skin range in any variety of shades and colors. There are also the carmel-skinned and wise Raqq, who ply the desert roads with their caravans far to the south. Our own lineage of the subjects of Aquona is reckoned to be well-interspersed with the blood of the Norvu, but is also unique in that it carries the mark of Arcas and mighty Joram as well.
The Ogrim (Ogier in their own language), of all the Younger Races, are perhaps the most similar to men. They live nearly as long, and are similar in size, save a certain tendency towards extreme height and musculature. Their teeth are somewhat sharper, and it is said the have more monstrosities and deformities in birth, doubtless due to their imperfect nature.
Ogrim legends tell of a High Chief, who once united all of the fractured Ogrim tribes under a banner. It was a descendant of this High Chief, the warlock Felzur, who slew Joram the Blade. Joram’s Death Curse was that the Ogrim would never again be united, upon the blood of his ancestors, and it has borne true unto this very day.
The Orcs are mannish in size, but their porcine faces and noisome maws give credence to their status as a hostile people. They do not keep bargains, and are ill-suited to the rigors of civilization. As many of them spend their four decades as corsairs, they are only welcomed in the basest, most lawless of ports. They have an abhorrence of slavery in all forms.