The Skills for the Middle Isles are a little different than those presented in the Cortex System RPG book. These changes have been effected to bring the existing skill list more in line with a lower-tech fantasy setting.

The general skills are followed by their Specialties. Bear in mind these specialties are not a definitive list; if you have a skill specialty that you don’t see on here, ask. It may be able to be added or may turn out to be covered under an existing specialty.

Animals (Animal Care, Animal Training, Riding, Teamster)

Artistry (Appraisal, Cooking, Composition, Forgery, Painting, Poetry, Sculpture, Writing)

Athletics (Climbing, Contortion, Dodge, Juggling, Jumping, Gymnastics, Parachuting, Riding, Running, Athletic Event [Choose One], Swimming

Covert (Camouflage, Disguise, Forgery, Pickpocketing, Sabotage, Safecracking, Stealth, Streetwise)

Craft (Architecture, Brewing, Carpentry, Cooking, Leatherworking, Metalworking, Pottery, Sewing, Shipwright, Weaponsmith, Other Crafts as appropriate)

Discipline (Concentration, Interrogation, Intimidation, Leadership, Morale, Resistance)

Influence (Administration, Barter, Bureaucracy, Conversation, Diplomacy, Interrogation, Intimidation, Leadership, Persuasion, Politics, Seduction

Knowledge (Area [choose one per skill], Appraisal, Business, Culture [choose one per skill], Folklore, History, Law, Literature, Mathematics, Philosophy, Politics, Religion, Athletic Events, Other Fields as appropriate

Medicine (1) (Diagnosis, First Aid, Herbalism, Surgeon, Veterinary Medicine)

Melee Weapons (Battleaxe, Boar Spear, Cestus, Club, Dagger, Handaxe, Longsword, Shield, Shortsword, Spear, Trident, Whip)

Perception(Empathy, Gambling, Intuition, Investigation, Listen, Read Lips, Spot, Tactics, Tracking)

Performance (Acting, Dancing, Impersonation, Instrument [Choose One], Oratory, Singing, Sleight of Hand, Stage Magic)

Ranged Weapons (Composite Bow, Dart, Javelin, Short Bow, Sling, Throwing Knife)

Sailing (Coastal Vessels, Navigation, Ship Combat, Ocean Vessels)

Survival (Camouflage, Find Shelter, First Aid, Foraging, Outdoor Life, Specific Environment, Tracking, Trapping, Woodcraft)

Unarmed Combat (Brawling, Wrestling)

(1)-Skilled Use Only


The Middle Isles zacharythefirst